AoeStats
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Northern Isles

510871126Analyzed
1v1 RM · 12h ago on Oct 2, 2026· 61m 41s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Varangians · Moldova
521
+16
🇺🇸 Vikings · United States
515
-16
Player eAPM Actions Feudal Castle Imperial Opening
20 1,250 14:14 20:40 47:04 ⛏ Fish Boom into Fire Galleys FC
11 688 13:13 26:31 51:19 ⚔ M@A into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,155 24,915 15,905 2,975 67,950 74,953
13,895 13,645 8,245 1,725 37,510 43,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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