AoeStats
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Arabia

510420807Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 20m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇩 Magyars · Moldova
668
+13
🇲🇩 Varangians · Moldova
636
+14
🇺🇸 Teutons · United States
616
-14
🇨🇴 Slavs · Colombia
589
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 557 11:07 — — ⚔ Scout Rush
16 317 10:51 — — ⚔ Archer Rush
13 271 9:47 — —
11 217 11:28 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,970 2,750 250 125 7,095 8,179
3,375 2,415 430 135 6,355 6,533
3,520 1,905 100 180 5,705 6,293
2,550 2,250 250 150 5,200 5,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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