AoeStats
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Nomad

509983038Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 26m 36s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Koreans · Peru
1270
+19
🇩🇪 Varangians · Germany
1207
+21
🇦🇷 Japanese · Argentina
1408
-23
1243
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,063 12:58 16:58 — ⛏ Fish Boom FC
34 894 13:00 20:35 — ⛏ Fish Boom into Fire Galleys FC
31 835 11:38 20:08 — ⚔ Fish Boom into Scouts
25 675 14:02 18:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,150 6,283 2,030 1,400 14,863 15,402
5,475 4,850 1,215 950 12,490 12,846
5,870 4,529 1,760 100 12,259 13,352
5,600 5,053 1,235 100 11,988 11,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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