AoeStats
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Black Forest

510541798Analyzed
3v3 RM · 15h ago on Oct 1, 2026· 49m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
963
+13
🇧🇪 Danes · Belgium
934
+15
🇫🇷 Japanese · France
849
+18
🇮🇹 Persians · Italy
923
-16
🇨🇳 Teutons · China
915
-16
🇨🇳 Burgundians · China
867
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,209 13:36 18:11 — ⛏ Fast Castle
23 1,161 11:31 25:17 39:18 ⚔ Drush
20 981 16:24 32:51 — ⚔ Skirmisher Rush
18 894 14:23 20:49 — ⛏ Fast Castle
13 647 12:26 19:34 38:54 ⛏ Fast Castle
8 422 12:34 17:34 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,600 12,105 11,980 3,375 54,060 65,647
15,640 10,945 6,355 3,000 35,940 65,466
11,830 7,068 4,840 2,135 25,873 29,843
11,405 6,853 3,590 1,300 23,148 26,093
8,320 8,055 1,730 200 18,305 22,169
3,775 3,763 240 175 7,953 12,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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