AoeStats
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Black Forest

510521281Analyzed
3v3 RM · 4h ago on Oct 1, 2026· 72m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
855
+15
🇨🇳 Japanese · China
852
+16
🇨🇳 Hindustanis · China
843
+16
🇬🇧 Persians · United Kingdom
875
-17
🇬🇧 Danes · United Kingdom
857
-16
🇬🇧 Mongols · United Kingdom
799
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,617 18:00 30:52 40:58 ⛏ Fast Castle
35 2,537 14:38 18:39 34:04 ⛏ Fast Castle
28 2,058 12:09 16:26 32:24 ⛏ Fast Castle
26 1,861 12:43 18:37 38:36 ⛏ Fast Castle
21 1,543 12:33 16:59 30:53 ⛏ Fast Castle
20 1,457 14:48 22:55 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,845 27,463 44,440 4,100 138,848 159,879
44,160 72,887 4,375 3,645 125,067 137,642
47,500 38,164 19,850 5,100 110,614 133,924
43,870 31,614 20,190 5,865 101,539 131,839
32,455 29,083 33,135 2,715 97,388 116,471
44,380 23,030 21,345 2,500 91,255 144,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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