AoeStats
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Baltic

510732207Analyzed
3v3 RM · 4h ago on Oct 2, 2026· 65m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1132
+15
🇨🇳 Franks · China
1107
+16
🇬🇧 Vikings · United Kingdom
1095
+16
🇳🇨 Bengalis · New Caledonia
1141
-18
🇫🇷 Varangians · France
1121
-16
🇳🇨 Wei · New Caledonia
1039
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 3,964 11:03 15:21 27:39 ⛏ Fish Boom FC
40 2,574 9:30 20:57 35:29 ⛏ Fish Boom FC
28 1,801 10:30 21:52 37:48 ⛏ Fish Boom FC
24 1,552 14:06 19:20 37:31 ⛏ Fast Castle
23 1,487 12:23 17:51 35:44 ⛏ Fish Boom FC
16 1,059 12:54 20:56 39:39 ⛏ Fish Boom into Galleys into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
53,410 22,350 36,800 3,670 116,230 133,546
44,555 27,210 39,470 300 111,535 120,018
40,750 19,138 27,890 4,610 92,388 100,368
31,865 26,146 27,710 4,750 90,471 104,308
21,525 27,036 11,435 3,035 63,031 72,035
25,240 17,935 13,375 4,100 60,650 63,282
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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