AoeStats
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Baltic

510725047Analyzed
3v3 RM · 21h ago on Oct 2, 2026· 48m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1120
+16
🇩🇪 Khmer · Germany
1118
+16
🇳🇴 Spanish · Norway
1090
+16
🇫🇷 Varangians · France
1138
-17
🇫🇷 Vikings · France
1136
-17
🇳🇨 Wei · New Caledonia
1053
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,655 11:21 15:57 45:13 ⛏ Fast Castle
34 1,631 12:03 20:09 31:07 ⛏ Fish Boom FC
28 1,370 14:41 28:51 38:09 ⚔ Fish Boom into Scouts
27 1,325 10:58 15:16 31:49 ⛏ Fish Boom FC
22 1,059 9:25 22:36 42:53 ⛏ Fish Boom
22 1,078 13:01 18:34 36:13 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
27,095 17,585 15,530 4,900 65,110 85,203
22,320 11,787 11,405 1,405 46,917 56,523
17,890 8,110 5,275 2,485 33,760 37,935
13,880 10,085 1,985 2,050 28,000 35,944
13,340 10,084 2,950 1,240 27,614 31,555
8,695 9,041 7,890 1,400 27,026 29,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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