AoeStats
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MegaRandom

510341665Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 46m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1155
+14
🇨🇿 Britons · Czechia
1147
+15
🇸🇪 Khmer · Sweden
1096
+17
🇳🇨 Franks · New Caledonia
1162
-17
🇵🇱 Ethiopians · Poland
1104
-15
🇳🇨 Shu · New Caledonia
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,454 9:03 15:03 32:40 ⛏ Fish Boom FC
34 1,611 9:46 18:01 37:48 ⚔ Archer Rush
28 1,297 10:09 26:22 43:35 ⚔ Archer Rush
27 1,281 11:05 14:40 32:50 ⛏ Fast Castle
24 1,148 11:19 17:01 41:36 ⛏ Fast Castle
22 1,048 10:00 13:12 29:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,675 13,674 12,255 4,200 52,804 68,932
24,680 10,658 11,895 2,870 50,103 64,545
23,610 11,360 6,940 1,545 43,455 48,972
10,875 13,778 10,285 850 35,788 51,150
16,555 7,546 3,660 1,700 29,461 31,734
8,965 8,115 4,640 865 22,585 28,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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