AoeStats
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Nomad

510333101Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 50m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1210
+14
🇨🇳 Mongols · China
1188
+15
🇮🇳 Huns · India
1157
+16
🇪🇸 Chinese · Spain
1122
+17
🇲🇽 Japanese · Mexico
1208
-18
🇳🇨 Varangians · New Caledonia
1193
-17
🇨🇦 Britons · Canada
1124
-14
🇳🇨 Wu · New Caledonia
1100
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,660 13:30 24:21 40:07 ⛏ Fish Boom into Fire Galleys FC
37 1,870 14:00 26:41 46:36 ⚔ Archer Rush
36 1,839 15:30 21:26 43:24 ⚔ Fish Boom into Towers FC into Scouts
32 1,635 13:57 17:45 30:05 ⛏ Fish Boom FC
30 1,503 13:31 19:42 36:25 ⛏ Fish Boom FC
25 1,282 14:33 21:47 45:38 ⚔ Fish Boom into Towers FC
23 1,183 14:00 19:53 — ⛏ Fish Boom FC
20 1,000 13:35 23:58 40:31 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
28,405 24,080 17,135 5,600 75,220 83,167
25,045 20,535 11,310 5,855 62,745 70,704
20,170 21,507 6,630 3,080 51,387 59,229
16,270 22,960 6,060 2,370 47,660 51,243
13,885 16,108 10,020 2,775 42,788 46,822
16,420 12,711 5,740 4,000 38,871 40,661
8,725 10,560 7,675 2,900 29,860 36,845
9,710 11,706 1,330 1,635 24,381 30,596
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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