AoeStats
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Coastal Forest

510327260Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 47m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇨 Varangians · New Caledonia
1181
+12
🇪🇸 Inca · Spain
1106
+15
🇳🇨 Wu · New Caledonia
1084
+16
🇫🇷 Turks · France
1107
-15
🇩🇪 Persians · Germany
1085
-14
🇬🇧 Khitans · United Kingdom
1077
-14
Player eAPM Actions Feudal Castle Imperial Opening
80 3,787 10:32 23:20 42:56 ⚔ Scout Rush
42 1,983 9:43 20:45 38:30 ⚔ Archer Rush
30 1,429 10:33 19:31 — ⚔ Scout Rush
28 1,327 9:54 15:03 40:45 ⛏ Fast Castle
17 790 9:31 18:03 —
13 594 11:19 18:08 33:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,205 14,747 7,325 3,875 48,152 52,125
21,120 12,020 10,160 3,140 46,440 51,894
18,745 11,055 8,770 1,500 40,070 47,138
11,595 12,760 10,850 3,350 38,555 42,182
11,300 6,176 2,035 100 19,611 20,908
6,500 4,340 1,745 2,150 14,735 16,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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