AoeStats
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MegaRandom

510269571Analyzed
3v3 RM · 2d ago on Sep 30, 2026· 54m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
1182
+14
🇫🇷 Magyars · France
1083
+18
🇺🇸 Byzantines · United States
1070
+19
🇳🇨 Varangians · New Caledonia
1201
-20
🇳🇨 Wei · New Caledonia
1100
-16
🇦🇺 Vikings · Australia
1086
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 3,944 10:02 14:10 35:07 ⚔ FC into Scouts
35 1,945 9:24 20:51 37:50 ⚔ Skirmisher Rush
28 1,509 9:46 15:01 45:36 ⛏ Fast Castle
25 1,370 10:39 18:35 48:01
24 1,313 9:45 19:00 — ⚔ Scout Rush
18 979 11:06 20:44 —

Resources

Player Food Wood Gold Stone Spent Collected
23,345 19,387 7,955 7,055 57,742 62,467
24,265 11,888 12,140 4,930 53,223 80,281
23,620 6,676 9,370 2,710 42,376 43,183
15,355 10,886 3,355 3,450 33,046 35,201
13,495 5,465 7,465 1,960 28,385 33,591
6,260 5,188 1,520 1,025 13,993 14,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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