AoeStats
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Four Lakes

510265426Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 76m 43s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Varangians · Czechia
272
+14
🇮🇹 Burgundians · Italy
237
-14
Player eAPM Actions Feudal Castle Imperial Opening
17 1,326 11:55 24:20 40:37 ⛏ Fish Boom FC
14 1,100 13:59 24:32 36:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,115 23,720 21,575 2,700 78,110 87,779
29,385 18,835 17,095 6,255 71,570 82,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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