AoeStats
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Arena

510532416Analyzed
3v3 RM · 13h ago on Oct 1, 2026· 34m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1223
+11
🇷🇺 Jurchens · Russia
1187
+12
🇰🇿 Wei · Kazakhstan
1059
+18
🇪🇸 Persians · Spain
1116
-14
🇱🇻 Goths · Latvia
1102
-14
🇪🇸 Portuguese · Spain
1098
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 2,240 10:32 14:56 — ⛏ Fast Castle
41 1,423 10:44 14:14 27:09 ⛏ Fast Castle
32 1,098 11:10 15:28 — ⛏ Fast Castle
32 1,094 11:33 15:15 31:47 ⛏ Fast Castle
31 1,062 11:46 16:00 28:50 ⛏ Fast Castle
26 908 10:28 16:42 30:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,385 15,460 9,050 2,380 45,275 48,498
17,715 12,535 6,515 850 37,615 40,001
14,425 9,400 4,685 1,050 29,560 38,735
10,940 7,735 1,935 1,550 22,160 27,207
8,730 6,195 2,670 650 18,245 21,147
4,525 4,330 1,560 810 11,225 12,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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