AoeStats
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Arena

510763348Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 60m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1076
+15
🇹🇼 Khmer · Taiwan
1069
+15
🇭🇰 Britons · Hong Kong SAR China
1068
+15
🇭🇰 Turks · Hong Kong SAR China
1032
+17
🇨🇭 Teutons · Switzerland
1115
-17
🇨🇳 Saxons · China
1050
-16
🇮🇪 Ethiopians · Ireland
1043
-15
🇬🇧 Khmer · United Kingdom
1016
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 2,435 10:31 14:45 28:05 ⛏ Fast Castle
33 2,002 9:40 14:33 28:39 ⛏ Fast Castle
31 1,873 10:25 16:15 27:48 ⛏ Fast Castle
30 1,816 10:13 16:16 30:12 ⛏ Fast Castle
27 1,663 10:04 13:33 27:44 ⛏ Fast Castle
26 1,565 12:53 16:39 33:15 ⛏ Fast Castle
21 1,255 11:24 15:26 25:56 ◆ FC into Fast Imp
17 1,041 10:20 15:01 26:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
56,385 33,690 27,875 3,650 121,600 137,592
54,035 27,440 20,700 3,100 105,275 124,108
52,615 25,295 16,150 3,105 97,165 106,511
31,490 33,136 15,425 5,035 85,086 93,236
29,085 33,165 16,660 3,000 81,910 87,290
23,375 32,475 11,215 1,445 68,510 75,946
28,445 10,315 17,575 3,100 59,435 65,983
7,300 4,695 2,685 0 14,680 15,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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