AoeStats
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Arabia

510244329Analyzed
2v2 RM · 10h ago on Sep 30, 2026· 39m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Tatars · United States
610
+15
🇺🇸 Malay · United States
607
+15
🇨🇱 Britons · Chile
595
-16
🇺🇸 Huns · United States
567
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,506 10:09 18:25 38:34 ⛏ Fast Castle
30 1,190 12:54 26:41 — ⚔ Drush into Archers
23 893 13:11 30:56 — ⚔ Scouts into Skirms
10 416 14:25 24:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,005 9,620 7,875 950 31,450 38,730
7,720 6,330 2,170 1,060 17,280 19,672
9,205 5,580 1,000 100 15,885 18,376
8,135 4,544 2,250 920 15,849 17,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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