Arabia
505555831Analyzed2v2 RM
·
22d ago on Sep 10, 2026·
28m 49s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,648 analysed team-game players on Arabia.
alex_anz
A
Feudal Age
10:43
vs 10:18
btm 39%
Castle Age
19:41
vs 22:29
top 20%
Imperial Age
—
vs 39:59
btm 0%
eAPM
44
vs 31
top 25%
First military
9:04
vs 11:39
top 6%
▲
Fast Castle Age at 19:41 — faster than 80% of analysed players on Arabia
▲
High eAPM (44) — top quarter of analysed players
▲
Early military at 9:04 (Militia) — earlier than 94% of analysed players on Arabia
▲
Town centers almost never idle — 7s across the first 19:41
流口水
D
Feudal Age
10:14
vs 10:18
top 48%
Castle Age
25:00
vs 22:29
btm 22%
Imperial Age
—
vs 39:59
btm 0%
eAPM
9
vs 31
btm 3%
First military
18:57
vs 11:39
btm 14%
▼
Slow Castle Age at 25:00 — slower than 78% of analysed players on Arabia
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 18:57 (Spearman) — later than 86% of analysed players on Arabia
▼
Town centers idle 3:55 of the first 25:00 — keep villagers queued
frestrepo.7
D
Feudal Age
13:36
vs 10:18
btm 4%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
14
vs 31
btm 9%
First military
15:11
vs 11:39
btm 26%
▼
Slow Feudal Age at 13:36 — slower than 96% of analysed players on Arabia
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom after the Feudal click (13:49) — usually safest before it
▲
Town centers almost never idle — 14s across the first 28:49
danielirurita
D
Feudal Age
14:21
vs 10:18
btm 2%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
5
vs 31
btm 1%
First military
12:40
vs 11:39
btm 40%
▼
Slow Feudal Age at 14:21 — slower than 98% of analysed players on Arabia
▼
Low eAPM (5) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 18:19 of the first 28:49 — keep villagers queued