AoeStats
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Arabia

505555831Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 28m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
857
+36
🇺🇾 Hindustanis · Uruguay
843
+17
🇨🇴 Aztecs · Colombia
899
-51
🇺🇸 Franks · United States
853
-27
Player eAPM Actions Feudal Castle Imperial Opening
44 1,277 10:43 19:41 — ⚔ M@A FC
14 400 13:36 — —
9 251 10:14 25:00 —
5 138 14:21 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,010 5,064 3,050 650 13,774 15,340
5,925 3,563 825 650 10,963 13,208
5,085 2,150 50 0 7,285 7,828
2,195 1,420 180 0 3,795 5,555
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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