AoeStats
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Arena

510104460Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 61m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1133
+16
🇦🇺 Japanese · Australia
1122
+16
🇨🇳 Mongols · China
1106
+17
🇧🇷 Franks · Brazil
1159
-17
🇪🇸 Burgundians · Spain
1143
-17
1090
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,610 11:10 15:57 37:43 ⛏ Fast Castle
38 2,320 10:03 16:58 39:54 ⛏ Fast Castle
31 1,873 10:07 14:17 30:37 ⛏ Fast Castle
29 1,800 10:13 14:49 28:22 ⛏ Fast Castle
26 1,590 10:12 17:34 36:49 ⛏ Fast Castle
20 1,200 9:45 14:10 38:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,025 26,620 18,750 4,810 119,205 122,309
59,585 16,070 20,010 2,055 97,720 102,309
42,215 25,800 21,975 2,350 92,340 97,372
33,470 26,235 13,920 5,255 78,880 82,067
32,680 18,320 16,375 950 68,325 73,181
16,040 20,651 14,135 2,830 53,656 57,313
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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