AoeStats
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Arena

509379041Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 42m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Danes · Netherlands
1332
+15
🇲🇹 Portuguese · Malta
1224
+20
🇧🇪 Ethiopians · Belgium
1324
-18
🇫🇷 Bohemians · France
1298
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,445 10:14 17:26 40:49 ⛏ Fast Castle
34 1,450 10:25 14:10 27:18 ⛏ Fast Castle
34 1,424 8:33 21:15 33:46 ⚔ Archer Rush
27 1,124 10:55 18:07 36:38 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,750 12,280 7,185 2,205 36,420 53,056
13,840 12,756 4,800 1,755 33,151 36,154
10,125 12,400 6,615 950 30,090 33,460
9,890 8,055 5,180 1,015 24,140 30,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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