AoeStats
← JonnyJellyfish

Arena

510165940Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 46m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1335
+11
🇬🇧 Wu · United Kingdom
1306
+13
🇬🇧 Bohemians · United Kingdom
1287
+13
🇬🇧 Varangians · United Kingdom
1257
+15
🇨🇿 Varangians · Czechia
1253
-14
🇨🇦 Britons · Canada
1246
-14
🇷🇴 Turks · Romania
1230
-13
🇷🇴 Goths · Romania
1187
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,950 11:33 20:34 32:34
40 1,877 10:11 14:17 29:35 ⛏ Fast Castle
32 1,499 11:35 15:18 33:48 ⛏ Fast Castle
27 1,256 10:30 14:23 41:10 ⛏ Fast Castle
25 1,149 10:19 15:18 35:57 ⛏ Fast Castle
24 1,115 11:08 15:08 28:02 ⛏ Fast Castle
19 891 10:49 14:39 31:54 ⛏ Fast Castle
19 865 10:41 14:46 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,115 11,345 16,645 4,110 59,215 78,885
22,535 12,285 12,935 3,550 51,305 56,027
24,620 16,490 4,530 1,700 47,340 51,790
13,600 15,798 11,260 1,555 42,213 81,876
16,455 9,335 7,835 2,800 36,425 40,590
11,185 9,185 8,265 1,125 29,760 34,830
11,175 8,355 4,230 3,720 27,480 31,814
7,225 5,944 1,350 815 15,334 18,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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