AoeStats
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MegaRandom

505482522Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 36m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Hindustanis · Spain
1208
+11
🇯🇵 Bohemians · Japan
1184
+13
🇫🇷 Khmer · France
1112
-12
🇫🇷 Franks · France
1101
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,420 10:03 20:41 —
29 1,054 10:23 21:40 — ⚔ Scout Rush
24 870 9:28 22:16 — ⚔ Scout Rush
23 847 12:00 17:15 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,560 5,264 4,040 200 21,064 23,166
8,070 5,573 3,335 2,050 19,028 22,177
9,180 4,947 2,925 900 17,952 24,408
9,475 6,435 1,175 200 17,285 18,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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