AoeStats
← Javan

Arena

509259414Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 57m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Saxons · Australia
840
+20
🇺🇸 Teutons · United States
784
+60
🇺🇸 Ethiopians · United States
997
-24
🇺🇸 Cumans · United States
837
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,654 10:03 14:13 32:44 ⛏ Fast Castle
27 1,562 9:42 15:20 32:40 ⛏ Fast Castle
20 1,151 9:08 23:28 38:16 ⛏ Fast Castle
12 667 11:31 22:15 28:31 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
24,775 30,631 20,090 4,865 80,361 85,974
15,655 38,725 16,975 2,930 74,285 90,035
22,140 20,665 9,265 2,490 54,560 54,811
19,995 8,645 8,415 1,735 38,790 53,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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