AoeStats
← shiunny999

Arabia

509417350Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 41m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1000
+38
🇹🇼 Cumans · Taiwan
927
+39
🇺🇸 Byzantines · United States
1000
-51
🇺🇸 Jurchens · United States
830
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,187 12:54 26:46 38:03 ⚔ Scout Rush
23 968 12:01 27:17 — ⚔ Archers into Scouts into Towers
18 745 12:19 20:18 — ⛏ Fast Castle
3 139 16:26 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
19,700 8,699 2,495 1,400 32,294 37,609
11,055 8,225 1,980 600 21,860 26,673
11,520 6,336 2,495 875 21,226 26,363
1,890 1,350 110 0 3,350 3,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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