AoeStats
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MegaRandom

510739370Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 94m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
940
+13
🇨🇭 Huns · Switzerland
935
+13
🇹🇼 Danes · Taiwan
905
+15
🇧🇪 Sicilians · Belgium
890
+15
🇨🇳 Huns · China
958
-18
🇨🇱 Magyars · Chile
858
-13
🇨🇳 Saracens · China
856
-13
🇦🇺 Poles · Australia
827
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 4,473 11:53 17:33 33:24 ⛏ Fast Castle
38 3,529 11:01 15:24 30:48 ⛏ Fast Castle
28 2,642 12:43 18:28 31:23 ⛏ Fast Castle
19 1,762 11:41 19:04 33:02 ⛏ Fast Castle
19 1,773 12:41 18:53 38:12 ⛏ Fast Castle
12 1,083 10:46 18:21 39:25 ⛏ Fast Castle
10 934 10:53 16:49 36:16 ⛏ Fast Castle
8 778 13:32 24:35 —

Resources

Player Food Wood Gold Stone Spent Collected
50,175 46,458 35,770 6,170 138,573 161,812
59,405 19,130 24,765 3,985 107,285 109,397
42,040 28,288 20,720 6,450 97,498 138,624
45,680 13,615 24,865 3,245 87,405 94,829
23,375 29,348 18,505 3,100 74,328 74,647
26,210 20,615 10,670 4,840 62,335 63,948
19,475 13,397 6,775 305 39,952 41,620
14,580 11,943 8,360 2,800 37,683 43,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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