AoeStats
← martin171088

Pilgrims

509692751Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 24m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1248
+9
🇩🇪 Vikings · Germany
1166
+12
🇩🇪 Japanese · Germany
1019
+17
🇩🇪 Bulgarians · Germany
948
+36
🇲🇽 Saxons · Mexico
1080
-15
🇺🇸 Huns · United States
1058
-14
🇹🇷 Goths · Türkiye
1058
-14
🇹🇷 Sicilians · Türkiye
1052
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 1,240 9:28 21:24 — ⛏ Fish Boom into Galleys FC
39 961 12:06 20:50 — ⛏ Fish Boom into Fire Galleys FC into Galleys
28 691 11:49 20:04 — ⛏ Fish Boom FC
28 695 11:43 — — ⚔ Fish Boom into Galleys into Towers
22 551 11:06 18:19 — ⚔ Fish Boom FC into Archers
18 441 10:40 — — ⚔ Fish Boom into Towers
18 441 12:20 23:08 — ⚔ Fish Boom into Galleys FC into Skirms
16 393 12:41 16:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,740 6,400 1,405 100 13,645 15,163
4,825 6,610 1,050 425 12,910 15,346
4,275 5,575 1,425 225 11,500 11,687
4,175 4,630 1,500 850 11,155 14,450
3,550 5,530 1,010 100 10,190 13,023
4,250 4,651 805 350 10,056 11,857
3,085 3,651 275 1,540 8,551 8,559
4,650 2,758 555 300 8,263 8,330
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.