AoeStats
← Gold Please

Arabia

509576202Analyzed
1v1 RM · 3d ago on Sep 27, 2026· 23m 16s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
1629
+11
🇯🇵 Varangians · Japan
1526
-11

Win probability

Gold Please's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 648,342 analysed 1v1 players on Arabia.
Gold Please A
Feudal Age 10:09 vs 9:49
btm 40%
Castle Age 14:34 vs 21:49
top 1%
Imperial Age — vs 38:59
btm 0%
eAPM 57 vs 39
top 19%
First military 17:00 vs 10:33
btm 10%
▲ Fast Castle Age at 14:34 — faster than 99% of analysed players on Arabia
▲ High eAPM (57) — top quarter of analysed players
▼ First military only at 17:00 (Jarl) — later than 90% of analysed players on Arabia
▲ Town centers almost never idle — 34s across the first 14:34
old f1sh S
Feudal Age 8:51 vs 9:49
top 11%
Castle Age 19:19 vs 21:49
top 16%
Imperial Age — vs 38:59
btm 0%
eAPM 67 vs 39
top 9%
First military 9:15 vs 10:33
top 23%
▲ Fast Feudal Age at 8:51 — faster than 89% of analysed players on Arabia
▲ Fast Castle Age at 19:19 — faster than 84% of analysed players on Arabia
▲ High eAPM (67) — top quarter of analysed players
▲ Town centers almost never idle — 19s across the first 19:19
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