AoeStats
← Wicked Lui

Lombardia

508711769Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 61m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Varangians · Türkiye
1485
+10
🇹🇷 Poles · Türkiye
1474
+10
🇹🇷 Sicilians · Türkiye
1399
+13
🇹🇷 Persians · Türkiye
1204
+22
🇹🇼 Persians · Taiwan
1378
-15
🇨🇭 Varangians · Switzerland
1352
-14
🇨🇳 Gurjaras · China
1340
-14
🇲🇽 Wu · Mexico
1288
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,919 10:49 15:21 29:31 ⛏ Fast Castle
41 2,519 8:27 17:00 29:54 ⛏ Fast Castle
39 2,380 10:24 15:37 28:42 ⛏ Fast Castle
37 2,239 10:03 15:03 35:25 ⛏ Fast Castle
32 1,943 10:38 15:55 30:22 ⛏ Fast Castle
30 1,814 9:11 19:42 33:37 ⚔ M@A FC
24 1,449 12:00 16:51 34:01 ⛏ Fast Castle
20 1,224 11:37 16:36 29:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,335 34,194 33,970 3,780 137,279 152,304
46,845 27,734 27,275 4,105 105,959 134,720
51,160 28,596 18,405 5,875 104,036 115,172
37,720 27,103 17,645 5,440 87,908 116,961
34,055 17,128 19,220 2,300 72,703 85,020
33,540 14,411 19,845 3,050 70,846 84,654
19,670 26,268 17,725 955 64,618 73,189
28,210 10,960 14,765 2,900 56,835 79,636
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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