AoeStats
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African Clearing

510772463Analyzed
4v4 RM · 3h ago on Oct 2, 2026· 35m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1576
+7
🇨🇳 Varangians · China
1462
+10
🇨🇳 Huns · China
1351
+15
🇨🇳 Vietnamese · China
1282
+17
🇲🇴 Gurjaras · Macao SAR China
1420
-16
🇨🇳 Saracens · China
1347
-13
🇬🇧 Magyars · United Kingdom
1271
-10
🇨🇳 Berbers · China
1268
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 2,066 12:46 16:46 — ⛏ Fish Boom FC
46 1,648 10:55 17:13 — ⛏ Fast Castle
41 1,472 13:09 17:09 — ⛏ Fast Castle
35 1,249 13:07 17:58 — ⛏ Fast Castle
29 1,039 13:38 26:07 — ⚔ Scout Rush
26 927 15:02 20:02 — ⛏ Fast Castle
24 868 13:07 18:47 — ⚔ Scout Rush
17 598 13:04 19:49 33:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,050 12,012 4,675 1,900 35,637 39,743
12,825 6,372 3,350 950 23,497 25,822
8,525 10,125 3,230 1,600 23,480 24,832
9,670 5,672 3,375 1,800 20,517 23,940
10,070 7,073 1,400 1,050 19,593 21,653
9,920 6,652 970 500 18,042 18,509
8,225 7,726 800 300 17,051 18,721
8,085 6,199 1,195 1,050 16,529 17,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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