AoeStats
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Nomad

510766199Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 41m 37s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇷 Britons · South Korea
1486
+14
🇰🇷 Malians · South Korea
1463
+15
🇻🇳 Chinese · Vietnam
1404
+17
🇰🇷 Armenians · South Korea
1257
+23
🇨🇳 Mapuche · China
1599
-23
🇨🇳 Mongols · China
1481
-19
🇨🇳 Varangians · China
1366
-15
🇨🇳 Magyars · China
1294
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 2,330 14:25 18:02 41:00 ⛏ Fish Boom FC
46 1,909 13:59 19:51 — ⛏ Fish Boom into Fire Galleys FC
46 1,907 13:35 21:54 — ⚔ Fish Boom into Scouts into Towers
45 1,884 17:25 24:45 — ⛏ Fish Boom FC
44 1,851 13:02 21:52 32:51 ⛏ Fish Boom into Galleys FC
44 1,830 14:18 19:00 38:48 ⛏ Fish Boom FC
30 1,254 12:59 17:18 32:09 ⛏ Fish Boom FC
24 992 16:33 21:23 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,400 16,579 7,530 3,100 40,609 42,087
9,450 12,565 6,695 2,725 31,435 33,804
14,160 9,055 5,620 2,355 31,190 34,313
10,345 13,294 6,825 400 30,864 34,737
10,995 9,900 4,315 3,565 28,775 32,091
9,430 10,212 6,245 1,500 27,387 29,374
9,625 10,658 4,920 1,665 26,868 28,701
8,350 10,842 5,740 1,885 26,817 28,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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