AoeStats
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Arena

509800802Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 48m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
828
+16
🇨🇱 Spanish · Chile
762
+18
🇺🇸 Varangians · United States
852
-18
🇨🇴 Slavs · Colombia
802
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,268 10:49 17:24 34:57 ⛏ Fast Castle
26 1,278 11:03 15:08 36:15 ⛏ Fast Castle
19 922 11:43 20:47 34:33 ⛏ Fast Castle
18 867 12:25 16:52 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,070 17,385 20,550 2,325 74,330 82,015
25,025 15,200 10,130 2,150 52,505 63,909
17,035 10,020 10,715 2,050 39,820 44,931
15,585 9,770 8,750 3,350 37,455 39,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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