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Black Forest

509453137Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 148m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1071
+10
🇩🇪 Danes · Germany
1046
+11
🇩🇪 Franks · Germany
974
+14
🇩🇪 Persians · Germany
897
+18
🇹🇷 Goths · Türkiye
984
-15
🇹🇷 Sicilians · Türkiye
956
-14
🇦🇷 Franks · Argentina
946
-14
🇲🇽 Cumans · Mexico
860
-10
Player eAPM Actions Feudal Castle Imperial Opening
42 6,256 12:46 19:52 35:08 ⛏ Fast Castle
41 6,052 11:00 18:22 31:24 ⛏ Fast Castle
38 5,669 13:02 16:46 42:48 ⛏ Fish Boom FC
29 4,300 11:13 19:17 32:43 ⛏ Fast Castle
29 4,373 11:44 16:02 33:41 ⛏ Fast Castle
20 3,017 12:04 20:32 32:59 ⛏ Fish Boom FC
19 2,805 12:03 26:14 37:44 ⛏ Fast Castle
17 2,528 13:17 17:30 32:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
113,075 227,925 180,790 7,545 529,335 551,992
246,560 49,260 110,860 5,155 411,835 473,906
162,895 88,575 86,280 8,825 346,575 363,336
233,915 23,965 63,745 5,855 327,480 330,398
111,670 100,374 73,455 5,055 290,554 306,389
128,700 32,730 75,470 8,650 245,550 258,253
49,475 88,714 53,770 7,245 199,204 290,776
14,745 19,764 10,505 2,150 47,164 77,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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