Arabia
510225449Analyzed1v1 RM
·
21h ago on Sep 30, 2026·
36m 20s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
ArtyParty92's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,844 analysed 1v1 players on Arabia.
Mantis
D
Feudal Age
11:30
vs 9:49
btm 13%
Castle Age
24:45
vs 21:49
btm 16%
Imperial Age
—
vs 38:59
btm 0%
eAPM
10
vs 39
btm 1%
First military
16:46
vs 10:33
btm 11%
▼
Slow Feudal Age at 11:30 — slower than 87% of analysed players on Arabia
▼
Slow Castle Age at 24:45 — slower than 84% of analysed players on Arabia
▼
Low eAPM (10) — busier hands win idle time back
▼
Loom after the Feudal click (9:23) — usually safest before it
▼
First military only at 16:46 (Scout Cavalry) — later than 89% of analysed players on Arabia
▼
Town centers idle 9:05 of the first 24:45 — keep villagers queued
ArtyParty92
D
Feudal Age
11:53
vs 9:49
btm 9%
Castle Age
26:17
vs 21:49
btm 9%
Imperial Age
—
vs 38:59
btm 0%
eAPM
16
vs 39
btm 6%
First military
12:57
vs 10:33
btm 23%
▼
Slow Feudal Age at 11:53 — slower than 91% of analysed players on Arabia
▼
Slow Castle Age at 26:17 — slower than 91% of analysed players on Arabia
▼
Low eAPM (16) — busier hands win idle time back
▼
Town centers idle 12:17 of the first 26:17 — keep villagers queued