AoeStats
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Arena

510189283Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 66m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
669
+18
🇹🇷 Malay · Türkiye
656
+18
🇵🇪 Romans · Peru
718
-18
🇵🇪 Franks · Peru
705
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 3,234 11:16 19:08 50:28 ⚔ FC into Scouts
34 2,276 11:53 20:06 35:40 ⛏ Fast Castle
26 1,705 13:14 19:18 33:19 ⛏ Fast Castle
19 1,277 11:10 19:55 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,755 31,625 20,425 3,790 90,595 95,637
29,360 19,030 20,580 4,750 73,720 83,056
27,485 21,030 10,135 1,570 60,220 73,844
17,755 18,585 16,180 4,275 56,795 75,753
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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