AoeStats
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Arena

509982944Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 39m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
730
+17
🇦🇷 Bohemians · Argentina
706
+18
🇵🇪 Danes · Peru
759
-18
🇵🇪 Tatars · Peru
740
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 844 11:32 16:22 21:17 ◆ FC into Fast Imp
21 816 12:16 21:08 — ⛏ Fast Castle
18 710 11:00 17:05 30:50 ⛏ Fast Castle
15 583 14:35 22:23 28:00 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
11,085 10,570 6,805 2,180 30,640 34,188
10,995 10,120 6,875 1,500 29,490 33,114
10,360 6,395 6,510 100 23,365 26,604
9,940 7,650 1,945 880 20,415 26,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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