AoeStats
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Arabia

509968760Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 21m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
713
+19
🇺🇸 Aztecs · United States
710
+19
🇵🇪 Danes · Peru
792
-19
🇵🇪 Koreans · Peru
773
-19
Player eAPM Actions Feudal Castle Imperial Opening
31 674 12:36 — — ⚔ Archer Rush
20 440 13:07 — —
19 408 11:02 — — ⚔ M@A Rush
19 408 10:09 17:51 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,410 3,299 650 100 9,459 9,527
4,550 1,856 690 0 7,096 8,397
3,075 2,030 570 0 5,675 6,849
2,550 1,860 130 125 4,665 5,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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