AoeStats
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Nomad

509758036Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 50m 5s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
740
+19
🇵🇪 Tatars · Peru
731
+20
🇨🇱 Malay · Chile
712
+20
🇲🇽 Huns · Mexico
852
-21
🇺🇸 Byzantines · United States
799
-19
🇵🇱 Celts · Poland
788
-19
Player eAPM Actions Feudal Castle Imperial Opening
23 1,157 15:56 29:35 — ⚔ Fish Boom into Skirms
20 1,000 18:17 27:40 — ⚔ Fish Boom into Towers into Fire Galleys
20 977 12:20 24:39 41:35
16 788 15:53 25:10 31:04 ⛏ Fish Boom FC into Fast Imp
14 695 15:07 25:56 37:13 ⛏ Fish Boom
12 610 14:26 20:17 36:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,065 9,680 10,310 1,050 39,105 43,814
13,700 14,180 7,615 1,500 36,995 44,019
12,755 10,878 3,295 4,045 30,973 31,187
8,640 9,820 2,555 3,540 24,555 26,977
9,695 7,920 1,505 2,650 21,770 27,256
7,130 6,695 3,755 1,090 18,670 22,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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