AoeStats
← TIMVP

Arena

509677464Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 54m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇿 Turks · Azerbaijan
806
+14
🇦🇿 Bohemians · Azerbaijan
758
+16
🇵🇪 Danes · Peru
773
-15
🇵🇪 Magyars · Peru
763
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,799 11:57 22:35 31:44 ⚔ FC into Skirms
22 1,216 11:47 20:04 33:37 ⛏ Fast Castle
18 999 11:38 19:22 33:37 ⛏ Fast Castle
16 857 12:28 20:04 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,435 18,285 10,180 2,900 67,800 79,451
18,220 23,545 13,120 2,310 57,195 64,271
14,670 25,025 12,660 1,400 53,755 65,026
17,900 14,795 12,765 4,200 49,660 58,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.