AoeStats
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Arena

509433874Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 42m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Lithuanians · Venezuela
865
+16
🇵🇪 Danes · Peru
751
+20
🇺🇸 Celts · United States
856
-18
🇺🇸 Cumans · United States
842
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,077 10:15 16:03 35:25 ⚔ FC into Scouts
25 1,039 10:40 24:00 39:55
24 1,034 11:41 19:14 32:38 ⛏ Fast Castle
13 551 11:59 26:12 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,995 13,135 7,650 1,650 37,430 42,997
15,465 9,455 6,510 2,900 34,330 40,365
15,350 9,360 5,230 1,625 31,565 39,562
9,500 7,545 2,955 1,725 21,725 27,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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