AoeStats
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Arena

509345110Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 42m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
792
+15
🇩🇪 Danes · Germany
753
+17
🇵🇪 Danes · Peru
770
-16
🇵🇪 Aztecs · Peru
764
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,414 11:13 15:20 — ⛏ Fast Castle
18 755 12:58 19:21 37:37 ⛏ Fast Castle
18 743 13:34 20:33 — ⛏ Fast Castle
10 443 14:31 22:10 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,390 10,400 5,965 3,350 32,105 34,529
14,000 7,340 8,490 2,050 31,880 35,150
11,130 6,340 4,490 1,400 23,360 28,253
5,780 5,545 1,235 1,400 13,960 14,470
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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