AoeStats
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Arena

509129733Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 58m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
781
+13
🇲🇽 Persians · Mexico
757
+14
🇩🇪 Magyars · Germany
713
+17
🇵🇪 Danes · Peru
743
-16
🇵🇪 Maya · Peru
735
-15
🇨🇱 Persians · Chile
692
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,352 11:03 20:28 35:01 ⛏ Fast Castle
22 1,309 10:07 19:40 37:01 ⛏ Fast Castle
21 1,202 11:27 20:02 36:38 ⚔ Archers FC
20 1,159 11:21 19:22 37:02 ⛏ Fast Castle
18 1,037 12:16 18:34 32:55 ⛏ Fast Castle
15 872 13:32 21:16 36:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,715 22,045 23,180 2,150 79,090 81,284
28,625 18,520 25,140 5,085 77,370 81,476
27,970 22,950 20,330 2,485 73,735 89,738
18,820 17,520 19,000 2,700 58,040 64,702
19,785 16,205 17,645 1,500 55,135 62,860
10,240 10,545 3,955 2,635 27,375 30,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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