AoeStats
← TIMVP

Arena

509119188Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 47m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Danes · Peru
734
+9
🇵🇪 Maya · Peru
725
+10
🇨🇱 Persians · Chile
681
+11
🇭🇷 Britons · Croatia
664
-13
🇨🇳 Malay · China
586
-10
🇻🇳 Vietnamese · Vietnam
492
-7
Player eAPM Actions Feudal Castle Imperial Opening
20 947 10:01 17:54 34:15 ⛏ Fast Castle
19 901 12:10 20:03 33:19 ⛏ Fast Castle
19 914 14:18 19:49 26:26 ⛏ Fast Castle
14 647 11:26 19:46 28:13 ⛏ Fast Castle
10 496 12:44 21:10 29:25 ⛏ Fast Castle
3 162 15:38 27:03 —

Resources

Player Food Wood Gold Stone Spent Collected
21,645 14,390 12,690 1,150 49,875 65,722
16,750 17,615 7,240 3,450 45,055 52,578
10,885 16,830 11,480 3,450 42,645 57,864
10,975 9,420 7,405 3,450 31,250 37,518
10,345 7,455 1,820 950 20,570 27,026
3,600 2,235 280 0 6,115 7,761
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.