AoeStats
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Nomad

508733827Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 100m 24s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Romans · Peru
723
+14
🇵🇪 Aztecs · Peru
713
+14
🇨🇱 Koreans · Chile
663
+16
🇪🇸 Ethiopians · Spain
718
-16
🇬🇬 Saxons · Guernsey
651
-14
🇺🇸 Byzantines · United States
646
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 2,212 18:17 27:30 54:04 ⚔ Fish Boom into Towers FC into Fire Galleys
21 2,157 14:52 22:03 36:48 ⛏ Fish Boom FC
20 1,991 15:08 25:56 37:44 ⚔ Fish Boom into Scouts
16 1,589 17:45 25:25 45:31 ⛏ Fish Boom FC
14 1,382 16:42 23:38 43:22 ⛏ Fish Boom FC
11 1,149 14:25 24:45 39:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,905 46,385 26,035 5,705 121,030 174,320
27,650 37,745 32,860 6,250 104,505 110,510
30,715 31,595 15,855 4,750 82,915 99,267
30,095 23,383 18,810 4,550 76,838 78,650
23,120 23,584 15,520 2,375 64,599 95,416
23,895 20,105 7,570 4,450 56,020 58,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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