AoeStats
← TIMVP

Arena

508239018Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 39m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
724
+16
🇩🇪 Romans · Germany
698
+17
🇵🇪 Romans · Peru
724
-17
🇵🇪 Huns · Peru
707
-16
Player eAPM Actions Feudal Castle Imperial Opening
17 651 10:30 20:06 33:00 ⛏ Fast Castle
14 542 9:07 23:17 35:56 ⛏ Fast Castle
14 554 9:23 25:06 36:32 ⛏ Fast Castle
12 483 12:10 19:05 30:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,775 11,390 5,570 1,600 31,335 33,924
12,755 9,135 4,760 750 27,400 31,503
9,315 6,215 4,175 2,700 22,405 26,750
7,725 9,310 3,445 1,425 21,905 26,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.