AoeStats
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Black Forest

510067873Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 31m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1421
+12
🇨🇳 Khmer · China
1413
+12
🇹🇼 Franks · Taiwan
1193
+21
🇹🇼 Teutons · Taiwan
1154
+22
🇨🇳 Jurchens · China
1374
-19
🇩🇪 Berbers · Germany
1321
-17
🇯🇵 Mongols · Japan
1294
-16
🇹🇼 Danes · Taiwan
1279
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 1,988 10:50 14:24 — ⛏ Fast Castle
53 1,659 18:27 22:58 — ⛏ Fast Castle
41 1,292 19:22 — —
35 1,095 11:49 15:38 28:36 ⛏ Fish Boom FC
28 886 12:14 15:56 — ⛏ Fast Castle
23 712 12:02 16:09 30:02 ⛏ Fast Castle
13 425 11:19 14:51 — ⛏ Fast Castle
12 378 9:28 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,950 11,400 4,875 2,950 32,175 37,830
11,340 9,615 2,690 1,915 25,560 29,946
9,200 8,155 1,690 1,270 20,315 23,810
6,395 5,915 1,285 235 13,830 20,014
4,975 4,728 1,850 0 11,553 13,978
3,000 2,641 50 420 6,111 6,279
3,325 2,205 335 100 5,965 6,923
2,710 1,935 775 0 5,420 6,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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