AoeStats
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Arabia

510462781Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 93m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
41 3,813 9:48 23:06 38:48 ⚔ Drush
38 3,607 13:19 25:01 44:02 ⛏ Fast Castle
23 2,174 9:30 19:13 40:33 ⛏ Fast Castle
21 1,942 11:18 22:14 — ⚔ M@A Rush
18 1,704 10:35 15:33 40:08 ⛏ Fast Castle
18 1,646 11:19 20:03 33:13 ⚔ Archers into Skirms
17 1,569 11:37 17:28 34:29 ⛏ Fast Castle
6 551 13:35 32:11 —

Resources

Player Food Wood Gold Stone Spent Collected
47,040 46,012 22,880 11,295 127,227 134,548
53,855 40,743 24,620 4,330 123,548 127,537
43,485 32,665 23,420 5,150 104,720 114,288
33,825 18,099 29,040 3,160 84,124 103,740
31,440 34,139 13,415 2,990 81,984 89,717
29,265 25,302 15,080 2,415 72,062 81,261
17,120 15,192 7,650 3,690 43,652 46,888
10,815 7,735 3,075 2,250 23,875 24,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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