AoeStats
← murad.cr7

Migration

505546276Analyzed
1v1 RM · 21d ago on Sep 9, 2026· 30m 45s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
983
+15
🇦🇿 Burgundians · Azerbaijan
955
-44
Player eAPM Actions Feudal Castle Imperial Opening
20 611 11:03 17:59 28:15 ⛏ Fish Boom into Fire Galleys FC
7 206 10:20 23:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,100 7,755 2,070 870 18,795 20,095
3,850 2,705 200 0 6,755 9,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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