AoeStats
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Lombardia

509031406Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 48m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1093
+16
🇺🇸 Saracens · United States
1071
+17
🇵🇪 Ethiopians · Peru
1119
-18
🇨🇳 Mongols · China
1068
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,605 8:21 17:59 36:51 ⚔ Scout Rush
37 1,825 10:22 20:36 38:45 ⚔ Archer Rush
32 1,584 10:22 17:51 33:21 ⛏ Fast Castle
22 1,055 10:25 20:31 42:00

Resources

Player Food Wood Gold Stone Spent Collected
17,640 21,400 10,360 1,175 50,575 55,926
15,280 17,682 6,820 3,670 43,452 47,831
17,625 11,440 7,095 2,440 38,600 40,615
14,175 10,101 4,805 1,550 30,631 34,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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