AoeStats
← Knightfall

Arena

510894870Analyzed
2v2 RM · 17h ago on Oct 3, 2026· 46m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇳 Wei · Honduras
1457
+13
🇭🇳 Armenians · Honduras
1457
+13
🇺🇸 Malay · United States
1395
-14
🇺🇸 Danes · United States
1376
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,349 9:22 14:09 43:29 ⛏ Fast Castle
49 2,261 10:09 14:24 32:55 ⛏ Fast Castle
45 2,064 10:50 14:57 31:48 ⛏ Fast Castle
31 1,425 11:10 16:07 38:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,970 19,195 19,540 2,930 81,635 85,295
20,060 16,880 13,685 4,135 54,760 59,418
23,965 10,290 7,540 2,700 44,495 48,228
17,970 12,330 5,690 3,330 39,320 42,398
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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