AoeStats
← Himurak3n

Black Forest

508738775Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 128m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Varangians · Sweden
493
+17
🇻🇪 Franks · Venezuela
492
+17
🇪🇸 Turks · Spain
309
+25
🇪🇸 Mongols · Spain
533
-20
🇪🇸 Burgundians · Spain
520
-20
🇪🇸 Spanish · Spain
503
-19
Player eAPM Actions Feudal Castle Imperial Opening
30 3,895 19:32 34:15 46:42 ⚔ Archers into Skirms
24 3,063 17:23 27:21 40:16
24 3,036 10:41 24:21 44:05 ⛏ Fast Castle
20 2,510 18:39 23:57 49:36 ⛏ Fast Castle
19 2,484 13:22 25:26 46:36 ⛏ Fast Castle
14 1,771 16:50 28:33 46:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
66,205 45,100 29,400 4,400 145,105 152,519
40,745 38,345 50,385 4,680 134,155 138,435
54,265 24,290 38,995 8,605 126,155 155,904
49,735 36,925 28,740 3,875 119,275 127,082
44,715 24,712 36,280 3,580 109,287 143,829
49,085 38,850 13,820 2,700 104,455 110,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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