AoeStats
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Black Forest

510871856Analyzed
3v3 RM · 9h ago on Oct 2, 2026· 51m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1691
+8
🇵🇪 Khmer · Peru
1637
+10
🇦🇷 Saxons · Argentina
1342
+22
🇲🇽 Armenians · Mexico
1578
-17
🇲🇽 Cumans · Mexico
1465
-12
🇲🇽 Saracens · Mexico
1427
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,831 14:44 23:15 42:04 ⛏ Fish Boom FC
53 2,743 9:31 30:42 47:05 ⚔ Archer Rush
47 2,407 11:36 14:56 30:37 ⛏ Fast Castle
43 2,206 10:41 35:41 — ⚔ Scout Rush
38 1,977 14:05 27:57 40:08 ⚔ Fish Boom into M@A
31 1,590 10:28 44:33 — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
31,255 27,377 9,970 1,650 70,252 86,559
22,025 28,175 9,765 4,025 63,990 71,872
27,365 26,793 7,005 2,285 63,448 70,633
15,100 10,236 3,250 400 28,986 31,933
10,500 11,070 6,605 695 28,870 31,820
8,055 9,120 2,300 1,000 20,475 20,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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